Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, March 30, 2011

Park and Shop Game

For lovers of shopping and vintage board games, what could be a better fit than the classic  Park and Shop game? Park and Shop's origins date to the late 1940s, when civic authorities in Allentown, Pennsylvania worked with business leaders to solve parking difficulties in the town's shopping district. To overcome limited parking afforded by street meters, they created a then-revolutionary system of free lots surrounding shopping areas. Citizens would park (and walk) and shop. The system was such a success, it was made into a board game, later purchased by gaming giant Milton Bradley. There were several versions of Park and Shop over the years; this one dates from 1960.


The object of the game is to drive from home to the most strategically placed Park and Shop lot, then move your person to all the shops on your list, get back to your car, and make it home before anyone else.



You choose cards along the way that tell you what to do, like this one shown below: "You have 'created a disturbance' and have been arrested. Go directly to 'jail.' Stay two turns."



Wednesday, March 16, 2011

Antique Automobile Game

There's a lot to appreciate in old board games besides their game play, like the beauty of their lithography and the interest of their history. One of the best examples of this in my collection is a 1920s auto race game, made by Wilder Mfg. of St. Louis, Missouri. The board features wonderful cartoony illustrations of now-classic automobiles in a road race. 


 The center of the board hosts a great gas station 
with old style gas pumps:


Oh no! You're out of water, and your radiator is overheating!
Go back five spaces...

 
The cars include Cadillacs, Packards, Stutz, 
and a brand I've never heard of, Marmon, 
all driven by maniacal-looking men wearing goggles:


Monday, February 21, 2011

Changeable Charlie

One of my favorite vintage toys is Changeable Charlie, a classic American toy made from the 1940s through the 1960s. Charlie is a man of many personalities: colorful printed features applied to the sides of multiple wooden blocks can be flipped and repositioned, creating lots of characters.


The package claims an astounding 4,194,304 different combinations are possible:  

"It's a mathematical fact that you can play with 'Changeable Charlie' eight hours a day, five days a week, fifty-two weeks a year, making one change a minute, and not repeat yourself in over thirty-three years! If you want to know how mathematicians figured this out, send us a postal card with your name and address. We'll be delighted to show you how it's done."

Alas, I have to go to work each day, and so have been unable to test this claim. 

This 1948 set features fantastic caricatures.

Changeable Charlie was so popular, it spawned a sequel called Changeable Charlie's Aunt. This set dates from 1960.



Thursday, January 27, 2011

1950s Space Race Card Game

I found this fantastic 1952 space themed card game, "Space Race," at a toy show last weekend, and was blown away by its graphics. The deck features classic mid-century space exploration illustrations, including sleek rocket ships, clean-cut space men, and outrageous space monsters.




Here are closeups of some of the coolest cards:




Wednesday, January 26, 2011

Vintage Dexterity Puzzles

I saw literally hundreds and hundreds of vintage dexterity puzzles at a toy show last weekend. Several dealers had entire display cases full of them, and I spent what seemed like hours (oh: my long-suffering toy shopping companion just told me it was hours...) picking through them. In the end, I selected these three.

A fortune teller "Jiggle" puzzle from 1957:


A tiny Cracker Jack prize puzzle just 1 3/4 inches tall, from the late 1960s-early 1970s, made of paper and fragile plastic, with a fantastic character design:


And a wonderful space-themed, dome-shaped puzzle, from the 1950s, with great mid-century space race graphics:

Monday, January 24, 2011

Vintage Ideal Games: Mr. Mad and Ker-Plunk

Found some great vintage games at a toy show last weekend, including two classics made by Ideal in the late 1960s. Featuring fantastic design and graphics, they are also two of the noisiest games ever made, as each one ends in a cascade of clattering marbles.

Mark Rich, in his wonderful book, 101 Greatest Baby Boomer Toys, writes of these games: "The trend that started in 1961-62 reached its crest a few years later. Games once designed for family enjoyment, fairly quiet...and often dependent on mental agility and knowledge, gave way to bright, brilliantly designed, fast-paced, noisy games of impulse and chaos. Many games gained their feeling of mounting tension by creating an imminent disaster, which one player would set off. No one could tell at the beginning who that player would be..."

Mr. Mad, released by Ideal in 1970, was the epitome of such games. Players took turns dropping marbles into the mouth of a fearsome looking, 10 inch tall robot, Mr. Mad. If the marbles hit a button inside the robot, he would begin spinning and tilting, shooting marbles left and right out of holes in his arms. One unlucky player had to try and hit his "off" switch using a plastic "stopping" stick. By that time, dozens of marbles had usually scattered across the room (I've still got some stuck under my refrigerator from our test run...)


Isn't this just a fantastic looking robot?

The next game I found was Ker-Plunk, made by Ideal in 1967. This huge game box, 21 inches tall, features great graphics in day-glo '60s colors. The object of the game was to remove plastic straws one at a time from beneath a heap of marbles, held suspended in the top half of a clear plastic tube by said straws. When the wrong straw was pulled, the marbles came clattering down. This was not a good game for those susceptible to migraines.

Saturday, December 25, 2010

What Was In Tracy's Stocking?

Stocking stuffers are one of my very favorite Christmas traditions. The sight of a Christmas stocking bulging with mysterious small objects just makes my heart go pitter-patter. As miniature collectors know, very great things indeed can come in small packages, and this year Santa outdid himself.


My stocking held a couple of vintage 1940s MinToy dollhouse miniatures in their original packaging (a set of kitchen knives and a box of silverware); old dollhouse cakes; a 1920s-'30s Austrian-made celluloid dolly in a peanut; part of an antique miniature German teaset; a 1920s-'30s Old Maid card game; and a huge assortment of 1920s and '30s joke boxes. If you were reading the blog back on last April Fool's Day, you'll know that I have a passion for vintage pranks and jokes. I'm going to wait until this April to post the joke boxes properly, but here's everything else:

MinToy was a Chicago based manufacturer of dollhouse miniatures in the 1940s-'50s. Their motto was "The Big House of Little Things," and they made very nice things indeed. This carded set of kitchen utensils measures  4 1/2 inches, while the itty bitty box of silverware is just 2 1/8  inches.


Little dollies in peanut shaped molded cardboard containers were a mini-fad in the 1920s and '30s. This Austrian-made version features a celluloid doll with her original glass baby bottle. The peanut is 4 inches long.


This partial German dolly's tea set just delighted me. I love the colorful stripes, reminiscent of a circus tent. Circa the early 1900s-'20s, the teacups are 1 inch in diameter.


This Old Maid card game dates from the 1920s-'30s. It features fantastic caricature art: click on the photo to see the cards in more detail.


Lastly, a lot of wonderful old dollhouse cakes, dating between 1920-1960. Why all these dollhouse cakes? Because my biggest gift this year was an 1890s German dollhouse pastry shop or confectioner's. It needs a complete restoration, and then these cakes will fill its empty shelves...pictures to follow once it's all done!



Thursday, November 11, 2010

Vintage "King Pin" Bowling Games

At an antique show last weekend, a toy dealer had three fantastic vintage bowling games on display in his booth. I relieved him of two.

Made in the 1930s-40s by the Baldwin Mfg. Co. of Brooklyn, New York, "King Pin" and its smaller sibling, "King Pin Jr." bring all the fun of bowling to your table top, minus the stinky shoes.


King Pin is a whopping 37 inches long, with a tin litho lane, wooden pins, and a cast iron, spring loaded bowler, 4 inches tall. He really bowls, although not terribly well, as the long lane has suffered some dents and warping which tend to throw the ball off its course. This only makes it more challenging, I feel.


To play, you pull the bowler's freakishly ginormous hand back, place the ball in front of him, and let it go!


From this angle, he looks rather as if he's late for work and running for a bus...

Here's what he's aiming for: a set of wooden pins (and yes, there are a few missing. If you saw how these things go flying across the room when the ball whacks them, you'd be amazed there are any left):


King Pin Jr. is a bit more manageable, at 19 inches long. Completely made of tin litho, it features a very dapper bowler, just 3 inches tall.


Isn't he cute? I love his vintage bowling shoes...



Wednesday, October 13, 2010

King Kong Board Game

From my collection of vintage monster-themed board games comes "King Kong," made by Ideal in 1976. This was a tie-in product released in collaboration with the King Kong film remake that came out the same year. The film was not well-received; critic Leonard Maltin didn't mince his words when he said: "it dispels all the mythic, larger-than-life qualities of the original with idiotic characters and campy approach." Ouch. Still, the game is cool!

The box features fantastic promotional art from the movie poster, of Kong standing atop the World Trade Center towers (a change from the original film's climatic setting at the Empire State Building).



The game board is huge (appropriate for a story about a gigantic ape climbing gigantic buildings), measuring 32 inches long when fully opened.


The board represents the World Trade Center, and your mission as a player is to successfully attack Kong before he reaches the top. He, however, can spin about and knock you off the building, which is not a good thing.


Cards pulled can help ("take a helicopter ride!") or hinder you on your mission.


The spinner is totally cool, a tiny King Kong:


Vintage monster games generally command high prices, but Ideal's "King Kong" is still rather readily available and pretty reasonably priced, perhaps because of the remake film's unpopularity. See if you can find one, and play it this Halloween!

Thursday, October 7, 2010

Dexterity Puzzles from Outer Space

I love vintage hand-held dexterity puzzles. These three space themed versions are some of my favorites. Made in 1957 by Comon Tatar of New York, they feature some fantastic mid-century space-age illustrations.

"Stop the Martians!" has a classic 1950s flying saucer 
menacing a cityscape.

"Trip to the Moon" sports a sleek rocket 
and a smiling man-in-the-moon.

And "Space Gallery" offers you the chance to unapologetically 
blast away at alien invaders.
Dig the Flash Gordon style space helmet and ray gun!


Wednesday, October 6, 2010

Men Into Space Game

I love vintage board games and space toys, so this 1960 Milton Bradley "Men Into Space" game was an exciting find.


Based on a contemporary CBS television program, it features fantastic illlustrations and a captivating storyline:

"Colonel McCauley, an expert in moon rocketry in outer space, must send supplies in a hurry to a station on the moon. The countdown has progressed to 'X minus 10' seconds. The player astronauts man their ships and, with rockets ready to be fired, await Zero hour at the launching pads. Which fleet of Space Vehicles will be the first to conquer the perils of outer space and accomplish the mission? The excitement of this adventure, the dangers faced in clashes with meteors and comets, makes Men Into Space a thrilling game."


Check out the dashing Colonel McCauley on the cover:









Inside, the board is dazzling, featuring Sputnik-era satellites and rockets, along with atom-age design elements:


And there's Colonel McCauley again,
gazing up into space
in a confident posture,
helmet at the ready:
The spinner determines your fate at liftoff. Will your ship blast into orbit or suffer a malfunction? The tension is unbearable as you await your destiny...


Many more bad things can happen to you once you're in space, courtesy of these cards you must choose:


The playing pieces are
itty bitty plastic rockets:










 I've played this several times since I found it, and it is actually quite fun: the perfect pastime for the armchair astronaut. Just watch out for those Space Particles, and be sure to check your Oxidizer fuel line before liftoff...